Units | Skills - Active Skills - Fester (SPD) | Gallery | 1-100 | 101-200 | 201-300 | 301-400 | 401-500 | 501-600
Fester (SPD)
Skill Level | Skill Description | Cooldown |
---|---|---|
1 | Active unit's first 3 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
2 | Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
3 | Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
4 | Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
5 | Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
Fester II (SPD)
Skill Level | Skill Description | Cooldown |
---|---|---|
1 | Active unit's first 3 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
2 | Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
3 | Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
4 | Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |
5 | Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. | 7 |