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Units | Skills - Active Skills - Fester (SPD) | Gallery | 1-100 | 101-200 | 201-300 | 301-400 | 401-500 | 501-600


Fester (SPD)

Skill Level Skill Description Cooldown
1 Active unit's first 3 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
2 Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
3 Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
4 Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
5 Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7

Units with this skill: No No

Fester II (SPD)

Skill Level Skill Description Cooldown
1 Active unit's first 3 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
2 Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
3 Active unit's first 4 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
4 Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7
5 Active unit's first 5 attacks will prevent enemy from healing. No. of effective strikes increase with SPD and unit level. 7

Units with this skill: No No


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